It was nice to have a story-oriented FPS that wasn't Half-Life (I love HL, I've just completed it too damn many times now). That, and the level and enemy designs had some great potential. Unfortunately, the enemy AI was as predictable as Wolf 3D. Sure, it makes sense for the Borg to "see and shoot" regardless of their own damage, but *everything* in this game does that. Sometimes enemies will completely stop functioning for some reason. I had this happen in holomatches (in single-player mode) and throughout the single-player levels. There were also rendering problems that were apparent, which is odd since I never noticed these problems with Quake 3 Arena. But before you write and ask me about beating the last boss, read the strategy. That's the *only* way I figured to beat him. He rarely hit me and I unloaded nearly everything I had on him. When I tried a more complex strategy, I died horribly. WATCH HIGH TAIL HALL 2 FULL WALKTHROUGH FREE.
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